What's New on Netflix now has MORE REGIONS
Is Goosebumps on Netflix in San Marino?
Yes you can watch Goosebumps (1995) in San Marino, but not without unlocking it.
Did you know that Netflix has movies and shows in their catalogue that they hide from us here in San Marino?
Thousands of them! Goosebumps is one of them.
And did you know there are now ways to unlock those titles so you can watch them?
Read on to learn how. We've got steps, instructions, and the links you need.
Goosebumps
1995
Anything can turn spooky in this horror anthology series based on the best-selling books by master of kid horror, R.L. Stine. In every episode, see what happens when regular kids find themselves in scary situations, and how they work to confront and overcome their fears.
Genres
Actors
Caterina Scorsone, R.L. Stine, Kathryn Short, Cody Jones, Scott Wickware, Hamille Rustia, Ron Stefaniuk, Ben Cook, Kathryn Long, Corey Sevier
Where to watch Goosebumps in San Marino
Netflix has Goosebumps available in other countries around the world, but hides it from subscribers in San Marino.
Unlocking it is simple, although it does require a subscription to a 3rd-party service.
Unlock Goosebumps in San Marino
Goosebumps can be streamed on Netflix in these countries
USA
Seasons
Episode | Release Date | Watch Now |
---|---|---|
1: The Haunted Mask (1) | 1995-10-27 | available in San Marino |
Shy, quiet Carly Beth is an easy target for everyone's teasing and practical jokes. But this Halloween she's found a wonderfully spooky mask that has her tormentors scared and running. Carly Beth refuses to take her new mask off, even though it causes strange things to happen to her and other people. One day the magic of the mask turns on Carly Beth. She's horrified to discover that she and the mask have become one. | ||
2: The Haunted Mask (2) | 1995-10-27 | available in San Marino |
Shy, quiet Carly Beth is an easy target for everyone's teasing and practical jokes. But this Halloween she's found a wonderfully spooky mask that has her tormentors scared and running. Carly Beth refuses to take her new mask off, even though it seems to cause strange things to happen to her and other people. One day the magic of the mask turns on Carly Beth. She's horrified to discover that she and the mask have become one. | ||
3: The Cuckoo Clock of Doom | 1995-11-03 | available in San Marino |
Michael Webster is always getting in trouble! And he knows it's because of his bratty sister, Tara the terrible. But now something else is about to make Michael's life even worse. His father has just brought home an antique cuckoo clock. It's old. It's expensive. And Mr. Webster won't let anyone touch it. Poor Michael. He should have listened to his dad. Because someone put a spell on the clock. A strange spell. A dangerous spell. And now Michael's life will never be the same again... | ||
4: The Girl Who Cried Monster | 1995-11-10 | available in San Marino |
Lucy likes to tell monster stories. She's told so many that her friends and her family are sick of it. Then one day, Lucy discovers a real, live monster: the librarian in charge of the summer reading program. Too bad Lucy's told so many monster tall tales. Too bad no one believes a word she says. Too bad the monster knows who she is... and is coming after her next. | ||
5: Welcome To Camp Nightmare (1) | 1995-11-17 | available in San Marino |
The summer camp of Billy's dreams is turning out to be a total nightmare. The food stinks. The counselors are weird. And who or what is this vicious beast everyone calls ""Sabre""? Things are getting worse by the minute! So why doesn't Uncle Al, the camp director, seem worried? Does the mystery of the Forbidden Bunk have something to do with Billy's fellow campers disappearing one by one? Either way Billy has had it! He's determined to find out what is going on before it is too late. | ||
6: Welcome To Camp Nightmare (2) | 1995-11-24 | available in San Marino |
The summer camp of Billy's dreams is turning out to be a total nightmare. The food stinks. The counselors are weird. And who or what is this vicious beast everyone calls ""Sabre""? Things are getting worse by the minute! So why doesn't Uncle Al, the camp director, seem worried? Does the mystery of the Forbidden Bunk have something to do with Billy's fellow campers disappearing one by one? Either way Billy has had it! He's determined to find out what is going on before it is too late. | ||
7: Phantom of the Auditorium | 1995-12-01 | available in San Marino |
Brooke's best friend, Zeke, has just gotten the lead role in the school play, The Phantom. Zeke's totally into it. He loves dressing up in the grotesque phantom costume. And scaring the other members of the cast. Brooke thinks Zeke is getting a little too into it. But then really scary things start happening. A message appears on a piece of scenery: ""Stay away from my home sweet home, Esmeralda!"" A stage light comes crashing down. Is someone trying to ruin the play? Or is there really a phantom living under the stage? | ||
8: Piano Lessons Can Be Murder | 1995-12-08 | available in San Marino |
When Jerry finds a dusty old piano in the attic of his new house, his parents offer to pay for lessons. At first, taking piano seems like a cool idea. But there's something creepy about Jerry's piano teacher, Dr. Shreek. Something really creepy. Something Jerry can't quite put his finger on. Then Jerry hears the stories. Terrifying stories. About the students at Dr. Shreek's music school. Students who went in for a lesson... and never came out. | ||
9: Return of the Mummy | 1995-12-22 | available in San Marino |
After last year's scary adventure, Gabe's a little nervous about being back in Egypt. Back near the ancient pyramids. Back where he saw all those creepy mummies. Then he learns about an Egyptian superstition. A secret chant that is supposed to bring mummies to life. Gabe's uncle says it's just a hoax. But now it sounds like something's moving in the mummy's tomb. No way a couple of dumb words can wake the dead. Can they? | ||
10: Night of the Living Dummy II | 1996-01-12 | available in San Marino |
It's the middle of Amy Kramer's most-hated night, Family Night, where every member of the family has to share something with the others. After a home-made video of the family's most embarrasing situations put together by Amy's mischievious little brother, Jed, it's Amy's turn to share. She decides to share a ventriloquist act with her ventriloquist dummy, Dennis. However, not even halfway through the routine, Dennis loses his head. Amy complains to her father, reminding him that he told her she'd get a new dummy. So Amy does. She gets Slappy. However, after Amy reads the card of magic gibberish in Slappy's coat pocket, she's just put her family and herself in jeopardy. Because Slappy's no normal dummy. He's one that can come to life... | ||
11: My Hairiest Adventure | 1996-01-19 | available in San Marino |
When Margaret's dad gets fired from his job as a botanist, he begins acting weird and spending all his time down in the basement. But no one seems to notice his odd behavior or hear the strange noises coming from below-except Margaret. She's really scared. Has her father turned into a mad scientist? Her brother, Casey, thinks she's nuts-that is until he finds out that dad has been eating plant food! What is going on? Together Margaret and Casey venture down into the dark, creepy basement to unearth their father's spooky secret... | ||
12: Stay Out of The Basement (1) | 1996-01-27 | available in San Marino |
When Margaret's dad gets fired from his job as a botanist, he begins acting weird and spending all his time down in the basement. But no one seems to notice his odd behavior or hear the strange noises coming from below-except Margaret. She's really scared. Has her father turned into a mad scientist? Her brother, Casey, thinks she's nuts-that is until he finds out that dad has been eating plant food! What is going on? Together Margaret and Casey venture down into the dark, creepy basement to unearth their father's spooky secret... | ||
13: Stay Out of The Basement (2) | 1996-01-27 | available in San Marino |
When Margaret's dad gets fired from his job as a botanist, he begins acting weird and spending all his time down in the basement. But no one seems to notice his odd behavior or hear the strange noises coming from below-except Margaret. She's really scared. Has her father turned into a mad scientist? Her brother, Casey, thinks she's nuts-that is until he finds out that dad has been eating plant food! What is going on? Together Margaret and Casey venture down into the dark, creepy basement to unearth their father's spooky secret... | ||
14: It Came from Beneath the Sink | 1996-02-02 | not available |
Kat and her brother, Daniel, are so lucky. They just moved to a new house with tons of rooms, two balconies, and a lawn the size of a football field! But all that good luck is about to run out. Because there's something really evil living in their new house. Something that's moving. Watching. Waiting. Something that comes from beneath the kitchen sink... | ||
15: Say Cheese and Die! | 1996-02-09 | not available |
Greg thinks there is something wrong with the old camera he and his friends found. The photographs keep turning out wrong. Very wrong. Like the snapshot Greg took of his father's new car that shows it totalled. And then Greg's father is in a nasty wreck. But Greg's friends don't believe him. Shari even makes Greg bring the camera to her birthday party and take her picture. Only Shari's not in the photograph when it develops. Is Shari about to be taken out of the picture permanently? Who is going to take the next fall for...the evil camera? | ||
16: A Night in Terror Tower (1) | 1996-02-25 | not available |
While visiting London, Sue and her brother, Eddie, are out on their own for the day while their parents attend a buisness conference. At first bored, they are delighted when their bus makes a stop at Terror Tower. But the fun turns to fright when the kids see the wax statues in the Tower's torture chamber moving as if they are real... and ghostly images start calling out warnings to them. Suddenly, Sue and Eddie are running for their lives as they travel back in time to the Middle Ages to escape the dark fate of Terror Tower. | ||
17: A Night in Terror Tower (2) | 1996-02-25 | not available |
While visiting London, Sue and her brother, Eddie, are out on their own for the day while their parents attend a buisness conference. At first bored, they are delighted when their bus makes a stop at Terror Tower. But the fun turns to fright when the kids see the wax statues in the Tower's torture chamber moving as if they are real... and ghostly images start calling out warnings to them. Suddenly, Sue and Eddie are running for their lives as they travel back in time to the Middle Ages to escape the dark fate of Terror Tower. | ||
18: The Werewolf of Fever Swamp (1) | 1996-05-17 | not available |
Grady's family has just moved out of the city. Into the swamp. Suffice to say, Grady and his sister, Emily, aren't exactly thrilled, especially when his sister finds a snake in the medicine chest. After making a few jokes about the snake looking like Emily's old boyfriend, his father orders him to set the snake free in the swamp. So Grady does. However, he gets a bit lost, and realizes he's gone in a bit too deep. He then runs into the local swamp hermit. The next day, Grady meets the only other kid around, Will Blake. When the go into the swamp, Will tells Grady about a strange fever that you can get from the swamp. He also tells Grady about the swamp hermit, and how the swamp hermit is a werewolf. Grady somehow believes it, but his family is skeptical. That night, hoping he does not catch the ""Fever Swamp"", Grady goes downstairs to lock the basement door, but he is attacked by an animal. Is it the werewolf? | ||
19: The Werewolf of Fever Swamp (2) | 1996-05-17 | not available |
When Grady's family moves out of the city and into a rickety old house in Fever Swamp, both he and his sister Emily find a lot to complain about: they have no friends, no neighbors and nothing to do. Then Grady meets the only other kid around, Will Blake, who tells him the legend of the swamp and about the werewolf responsible for the mysterious disappearances of many former residents. Although Grady is afraid the legend may be true, his parents and sister refuse to believe it...until the next full moon. |
Episode | Release Date | Watch Now |
---|---|---|
1: Be Careful What You Wish For... | 1996-05-11 | unlockable |
Samantha Byrd is a klutz. An accident waiting to happen. She's the laughingstock of the girls' basketball team. And tha mean, rotten Judith Bellwood is making her life miserable on and off the court. But everything's about to change. Sam's met someone who can grant her three wishes. For real. Too bad Sam wasn't careful what she wished for. Because her wishes are coming true. And they're turning her life into a living nightmare! | ||
2: Attack of The Mutant (1) | 1996-09-07 | unlockable |
Skipper Matthews has an awesome comic book collection. His favorite one is called The Masked Mutant. It's about an evil supervillian who's out to rule the universe! Skipper can't get enough of The Mutant. Until one day he gets lost in a strange part of town. And finds a building that looks exactly like The Mutant's headquarters. A building that appears and disappears. Has Skipper read one too many comic books? Or does The Masked Mutant really live in Riverview Falls? | ||
3: Attack of The Mutant (2) | 1996-09-07 | unlockable |
Skipper Matthews has an awesome comic book collection. His favorite one is called The Masked Mutant. It's about an evil supervillain who's out to rule the universe! Skipper can't get enough of The Mutant. Until one day he gets lost in a strange part of town. And finds a building that looks exactly like The Mutant's secret headquarters. A building that appears and disappers. Has Skipper read one too many comic books? Or does The Masked Mutant really live in Riverview Falls? | ||
4: Bad Hare Day | 1996-09-14 | unlockable |
Matt hates his tiny bedroom. It's so small it's practically a closet! Still, Matt's mom refuses to let him sleep in the attic. After all, they might need to use it. Some day. Or year. Then Matt does it. Late one night. When everyone's paying no attention. He sneaks into the attic and falls asleep. Poor Matt. He should have listened to his mom. Because when Matt wakes up, his whole life has changed. For the worse. And every time he falls asleep, he wakes up in a new nightmare... | ||
5: The Headless Ghost | 1996-09-21 | unlockable |
Seth Gold is sick of being ordered around by his sister, his mother, and his father. His hobby is channel-surfing, so he orders a remote from a company in a magazine. One day as Seth is riding home from school, he checks the mail and the remote came and is inside. Running inside the house to open it, Seth notices it can also be used to change the radio station. He then decides to watch TV, when his sister Jamie comes in to practice her tap-dancing. As a joke, Seth presses the Pause button while aiming the remote at his sister. His sister actually pauses! Seth now realizes this new remote can control more than just the TV. | ||
6: Go Eat Worms! | 1996-09-28 | unlockable |
Obsessed with worms? That's putting it mildly. Todd is so fascinated with worms, he keeps a worm farm in his basement! Most of all, Todd loves torturing his sister and her best friend with worms. Dropping them in their hair. Down their backs. Until one day, after cutting a worm in half, Todd notices something strange. The rest of the worms seem to be staring at him! Suddenly worms start showing up in the worst places for Todd. In his bed. In his homework. Even in his spaghetti! What's a worm lover to do when his own worms are starting to gross him out? | ||
7: You Can't Scare Me! | 1996-10-05 | unlockable |
Courtney is a total show-off. She thinks she's so brave and she's always making Eddie and his friends look like wimps. But now Eddie's decided he's had enough. He's going to scare Courtney once and for all. And he's come up with the perfect plan. He's going to lure Courtney down to Muddy Creek. Because Eddie knows Courtney believes in that silly rumor about the monsters. Mud Monsters that live in the creek. Too bad Eddie doesn't believe the rumor. Because it just might be true... | ||
8: Revenge of The Lawn Gnomes | 1996-10-12 | unlockable |
Two pink flamingos. A whole family of plaster skunks. Joe Burton's dad loves those tacky lawn ornaments. But then he brings home two ugly lawn gnomes. And that's when the trouble starts. Late at night. When everyone's asleep. Someone's creeping in the garden. Whispering nasty things. Smashing melons. Squashing tomatoes. No way two dumb old lawn ornaments could be causing all the trouble. Is there? | ||
9: Ghost Beach | 1996-10-19 | unlockable |
Jerry can't wait to explore the dark, spooky old cave he found down by the beach. Then the other kids tell him a story. A story about a ghost who lives deep inside the cave. A ghost who is three hundred years old. A ghost who comes out when the moon is full. A ghost who is haunting the beach. Just another stupid ghost story. Right? | ||
10: Attack of The Jack-O'-Lanterns | 1996-10-26 | unlockable |
Nothing beats Halloween. And this year will be awesome. Much better than last year. Or the year Lee and Tabby played that joke. A nasty practical joke on Drew and her best friend, Walker. Yes, this year Drew and Walker have a plan. A plan for revenge. It involves two scary pumpkin heads. But something's gone wrong. Because the pumpkin heads are a little too scary. A little too real. With strange hissing voices. And flames shooting out of their faces... | ||
11: The Haunted Mask II (1) | 1996-10-29 | unlockable |
After last year's terrifying Halloween, Carly Beth buried her old haunted mask. Now this year her friend Steve wants to find a mask just as scary, but Carly Beth refuses to tell him where she bought hers. At the last minute though, Steve encounters a stranger wearing Carly Beth's old mask, a mysterious man who leads him to a boarded-up novelty shop. Steve elips in through the back door and steals a creepy mask he finds in the basement. What he doesn't realize is that Carly Beth's old mask is alive-and using both Steve and the shopkeeper to get her back! | ||
12: The Haunted Mask II (2) | 1996-10-29 | unlockable |
After last year's terrifying Halloween, Carly Beth buried her old haunted mask. No this year her friend Steve wants to find a mask just as scary, but Carly Beth refuses to tell him where she bought hers. At the last minute though, Steve encounters a stranger wearing Carly Beth's old mask, a mysterious man who leads him to a boarded-up novelty shop. Steve slips in through the back door and steals a creepy mask he finds in the basement. What he doesn't realize is that Carly Beth's old mask is alive-and using both Steve and the shopkeeper to get her back! | ||
13: Let's Get Invisible! | 1996-11-02 | unlockable |
On Max's birthday, he finds a sort of magic mirror in the attic. It can make him become invisible. So Max and his friends start playing now you see me, now you don't. Until Max realizes that he's losing control. Staying invisible a little too long. Having a harder and harder time coming back. Getting invisible is turning into a very dangerous game. The next time Max gets invisible, will it be... forever? | ||
14: The Scarecrow Walks at Midnight | 1996-11-09 | unlockable |
Jodie loves visiting her grandparents' farm, listening to Grandpa Kurt's spooky stories and devouring Grandma Miriam's chocolate chip pancakes. But she and her brother Mark haven't been to the farm in a year, and it appears to have changed. The cornfields are sparse, their grandparents look terrible, and the single scarecrow has been replaced by 12 towering, dark, evil-looking ones that seem to have a life of their own. | ||
15: Monster Blood (1) | 1996-11-16 | unlockable |
While staying with his weird great-aunt Kathryn, Evan visits a funky old toy store and buys a dusty can of monster blood. It's fun to play with at first. And Evan's dog, Trigger, likes it so much, he eats some! But then Evan notices something weird about the green, slimy stuff-it seems to be growing. And growing. And growing. And all that growing has given the monster blood a monstrous appetite... | ||
16: More Monster Blood (2) | 1996-11-16 | unlockable |
Evan is flying to Atlanta to meet his parents, as the family is moving due to his father's job. On the plane, Evan meets three kids. But as each of them get to know Evan more, Evan tells them about the monster blood. And all the trouble it caused. However, none of them believe him. Though, that's going to change soon. Very soon. Because the monster blood has followed Evan. And now it's going to cause a very frightening flight... | ||
17: Vampire Breath | 1996-11-23 | unlockable |
It's the big 13 for Freddy and Kara, and their parents are going out for the night, telling the new teenagers that it's useless to look for their birthday presents. However, Freddy and Kara don't listen, and head downstars to the basement to search for them. With no luck, Freddy then sees a box on top of a high shelf. He bets anything that they're in that box. Though they never find out. Trying to reach it, the shelf topples over, revealing a hidden passageway in their basement. Following it, the kids find a dark, damp, and cold room. With a coffin. And in that coffin is a very bloodthirsty vampire... | ||
18: How to Kill a Monster | 1997-02-01 | not available |
Gretchen and her brother, Clark, hate staying at their weird grandparents' house. they live right in the middle of a dark, muddy swamp. And things just keep getting spookier as there's something really weird about Grandma and Grandpa's house. Something about that room upstairs. The one that's locked and has those strange noises coming from it... | ||
19: Calling All Creeps! | 1997-02-15 | not available |
When Ricky gets kicked off the paper, he decides to play a prank on the editor. He sticks a message in the paper. If you're a real creep, call Tasha after midnight. But Ricky's message gets messed up. And now he's getting strange calls from kids who say they are creeps... | ||
20: Welcome to Dead House (1) | 1997-06-29 | not available |
For Josh and Amanda, having to move to the remote, desolate town of Dark Falls was bad enough. But as soon as they moved into Dead house, things began to happen, things their parents couldn't see -- a ghostly shape at the window, a shadow on the wall, the way their dog kept growling at strangers, the quiet, death-pale neighbor kids. Was it the chemical spill that made the people of Dark Falls so strange, or something far more sinister? | ||
21: Welcome to Dead House (2) | 1997-06-29 | not available |
Amanda and Josh HATE their new house. Its just so spooky. And the town of Dark Falls too. But their parents don't listen to them. But they should have... Because the neighors want them to stay. Forever.... | ||
22: Don't Wake Mummy | 1997-07-12 | not available |
Jeff's Parents Do Not Believe that the Mummy in their basement is Alive. | ||
23: The Blob That Ate Everyone | 1997-07-19 | not available |
A famous horror writer. That's what Zackie Beauchamp wants to be. He's writing a story about a giant blob monster. A pink slimy creature who eats up an entire town! Then Zackie finds the typewriter. In a burned down antique store. He takes it home and starts typing. But there's something really odd about that typewriter. Something really dangerous. Because now every scary word Zackie writes is starting to come true... | ||
24: Night of The Living Dummy III (1) | 1997-07-20 | not available |
Trina and Dan love their Dad's collection of ventriloquist dummies, except for the creepy new dummy, who has a card containing a magic spell in its pocket. They're pretty mad when their visiting cousin, Zane, uses the dummies in his pranks. But one night, when their parents are out, spooky things start to happen...things that only the dummies can be doing. What weird power does the new dummy have? Is he controlling the others? And can he be stopped before he turns the three children into his dummy slaves? | ||
25: Night of The Living Dummy III (2) | 1997-07-20 | not available |
Trina O'Dell's dad used to have a ventriloquist act. That's why he has all those dummies in the attic. One night he brings home this spooky dummy. Weird, evil things start to happen. Could this new dummy be the cause? |
Episode | Release Date | Watch Now |
---|---|---|
1: A Shocker on Shock Street | 1997-09-06 | unlockable |
Erin Wright and her best friend, Marty, love horror movies. Especially Shocker on Shock Street movies. All kinds of scary creatures live on Shock Street. The Toadinator. Ape Face. The Mad Mangler. But when Erin and Marty visit the new Shocker Studio Theme Park, they get the scare of their lives. First their tram gets stuck in The Cave of the Living Creeps. Then they're attacked by a group of enormous praying mantises! Real life is a whole lot scarier than the movies. But Shock Street isn't really real. Is it? | ||
2: My Best Friend is Invisible | 1997-09-08 | unlockable |
Sammy Jacobs is into ghosts and science fiction. Not exactly the smartest hobby-at least not if you ask Sammy's parents. They're research scientists and they only believe in real science. But now Sammy's met someone who's totally unreal. He's hanging out in Sammy's room. And and eating his cereal at breakfast. Sammy's got to find a way to get rid of his new ""friend."" Only problem is...Sammy's new ""friend"" is invisible! | ||
3: The House of No Return | 1997-09-13 | unlockable |
Lori, Nathan, and Robbie need a new member for their club called ""Danger Incorporated."" To get into Danger Incoroporated, you have to stay in an old, abandoned mansion for one hour, nicknamed The House Of No Return by local kids in town. However, no one can seem to stay in the house for one hour. And the strange thing about it is, the kids that can't stay in the house always come out screaming that they saw a ghost. So when a new kid, Chris, comes to town, the trio finds him the perfect potential member. However, when Chris doesn't come out after one hour, the kids will discover their little prank has gone farther than they thought... | ||
4: Don't Go to Sleep | 1997-09-20 | unlockable |
Matt Amsterdam is tired of being just a kid, while his siblings have all the fun. So one night decides to go up to the attic to sleep. When he wakes up, he is in another dimension where everyone treats him like an adult. To complicate things, a pair of men in black begin pursuing him. | ||
5: Click | 1997-09-27 | unlockable |
Seth is interested to see the catalog-ordered Verona XG-20 remote he just got appears to be universal - it works on the stereo as well as the TV. But he's even more amazed when, turning it on "PAUSE" on his younger sister Jamie as a joke really does stop her tap-dancing! He's then informed by the still-playing tape that came with the remote by Tony Huband that "It's not a toy!" Eager to see what else it can do, he continues testing it: changing the color of his fish, rewinding/fast-forwarding passerby, hitting channel change so the school bully transforms into something more benign. But soon he goes on to bigger things, like pausing his teacher to cheat on tests, or his family when they want him to give the remote to Janie, despite his best friend's opposition. After all, none of Tony's phone-recorded warnings mean anything. Right? | ||
6: An Old Story | 1997-10-04 | unlockable |
Tom and Jon's parents are out on vacation, preparing for their new baby. Tom and Jon are in the basement looking for something to eat when they are greeted by their weird Aunt Dalia. She says that she will feed the boys and they can go off and play video games. So they do. But Aunt Dalia then serves them prune cookies. Tom and Jon are reluctant, but try them out anyway, and to their surprise, find out they like prunes. But, the more prune meals their aunt cooks them, the older they get. And now Tom and Jon are both feeling old, tired, and worn out. And their hair is beginning to gray... | ||
7: The Barking Ghost | 1997-10-11 | unlockable |
Scared of his own shadow. That's what everyone says about Cooper Holmes. But when Cooper's family moves into a new house deep in the woods, scary things really do start happening. Problem is, no one believes a scaredy-cat like Cooper. But then, no one else heard the bone-chilling barking late at night. No one else watched as the two evil-looking dogs disappeared into thin air. Can Cooper convince anyone of the creepy canines before it's too late? | ||
8: One Day at HorrorLand (1) | 1997-10-25 | unlockable |
Out on a fun-filled trip to Zoo Gardens, the Morris family's amusement soon turns to amazement when bright lights flash across the sky. They suddenly find themselves in Horrorland-where admission is free, but the fun never starts. After a narrow escape from the house of mirrors and a chilling whitewater coffin cruise, Luke and Lizzy rejoin their parents at the front gate, but it's locked! Now their only hope is to compete in a gruesome game show that proves what the world has feared all along: monsters really do exist...and they have their own cable channel. | ||
9: One Day at HorrorLand (2) | 1997-11-01 | unlockable |
Out on a fun-filled road trip to Zoo Gardens, the Morris family's amusement soon turns to amazement when bright lights flash across the sky. They suddenly find themselves in Horrorland-where admission is free, but the fun never starts. After a narrow escape from the house of mirrors and a chilling whitewater coffin cruise, Luke and Lizzy rejoin their parents at the front gate, but it's locked! Now their only hope is to compete in a gruesome game show that proves what the world has feared all along: monsters really do exist...and they have their own cable channel. | ||
10: The Haunted House Game | 1997-11-08 | unlockable |
Jonathan and Nadine were headed to a pep rally with their camera, when they passed the old abandoned mansion on the street. Standing outside the entrance gate is a strange little girl who tells them that her cat ran inside the door of the mansion. Jonathan is reluctant, but Nadine says that it will only take a second. So they both enter, but the cat is nowhere to be found. However, they do find a game. It's called ""The Mansion of Terror"". And it's got a strange effect on the players. Because now Jonathan and Nadine are trapped inside the game, and must win to get out... | ||
11: The Perfect School (1) | 1997-11-15 | unlockable |
Brian 'O Connor dresses up as a burglar to scare his little brother Riley, so his parents finally decide to teach him a lesson. They send him to ""The Perfect School"". There, the headmasters are strict. The instructors are even stricter. But Brian and his two friends have noticed something strange about the school. And how perfect they make the students. But the school makes them ""perfect"" in such a short amount of time. When Brian tries to escape, he is countered by numerous guards, but finds a box of ""tissue samples"". But then a horrific thought comes to mind. That the school might be cloning the children and making them perfect. | ||
12: The Perfect School (2) | 1997-11-15 | unlockable |
After considering the thought a possibility, Brian decides to investigate the school further. He infiltrates the school far enough to find a room with a computer in it. Though it's no normal computer. The default program is the school's database. Brain clicks on an option saying ""Nursery"". He then sees a picture of himself, and it says that he is 95% complete. This confirms his suspicion that the school is cloning the children. Telling his friend CJ his findings, CJ agrees to help him escape. However, CJ has betrayed him. CJ was actually a spy, and Brian's other friends have been cloned. Brian might never escape... | ||
13: Werewolf Skin (1) | 1997-11-22 | unlockable |
While visiting his aunt and uncle in rural Wolf Creek, big-city camera bug Alex Blackwell is hoping to photograph something really scary in order to win Chiller Magazine's amateur ""shudder shot"" contest. Fortunately (or unfortunately), he doesn't have to look far, because when the moon is full, the woods are full of werewolves! Aided by his mysterious school-girl pal, Hannah, Alex has a plan-which includes a visit to the creepy house across the street-to break the curse of the wolf-skins in order to save his family...and himself! | ||
14: Werewolf Skin (2) | 1997-11-22 | unlockable |
While visiting his aunt and uncle in rural Wolf Creek, big-city camera bug Alex Blackwell is hoping to photograph something really scary in order to win Chiller Magazine's amateur ""shudder shot"" contest. Fortunately (or unfortunately), he doesn't have to look far, because when the moon is full, the woods are full of werewolves! Aided by his mysterious school-girl pal, Hannah, Alex has a plan-which includes a visit to the creepy house across the street-to break the curse of the wolf-skins in order to save his family...and himself! | ||
15: Awesome Ants | 1998-02-07 | unlockable |
Ben and Dave stopped at an ice cream shop. They ordered some very strange ice cream, as Dave says ""Life is too short for boring ice cream"". However, the ice cream was stranger than they thought as they found it covered with ants! People then began to scream as they found the whole shop infested with ants. Running out, Dave and Ben met a man from ""Nuke 'Em"" pest control, and Ben quickly left as Dave went inside with the exterminator. While inside, the exterminator started looking for the queen's next. He found the queen and squashed it, then gave Dave an idea for a science project. After ordering an ant home, Dave feeds them. Though, when Ben says they aren't getting enough food, they start feeding them hot dogs and more pellets than the ants are supposed to get. However, now the ants are growing larger and larger... | ||
16: Bride of The Living Dummy | 1998-02-14 | unlockable |
Katie, Harrison, Jillian, and Katie's annoying doll Mary-Ellen were seeing a show put on by the famous ventriloquist Jimmie O' James, who was using his dummy, Slappy. However, as most would know, Slappy is no normal dummy. He's alive. And, while at the show, it would seem that he fell in love with Katie's doll. When Jillian searched for her sister after she forgot Mary-Ellen, she met Jimmie O' James, and Jimmie gave her an autographed photo and she gave her address. However, Jimmie used the address to send Slappy to Jillian. And now strange things are happening around the house. Scary things. Evil things. And Jillian and Katie get the hint when Slappy steals their Mom's wedding ring... | ||
17: Strained Peas | 1998-02-21 | unlockable |
Nicholas is at first optimistic about getting a baby sister, but his friend tells him all the cons. When his parents arrive, he meets his sister Grace. Though, Grace is no normal baby. She makes a block message that says ""Only me"". And she pukes on Nicholas when he goes to comfort her when she is crying in the night. Nicholas can take a hint when she eats his pet. Nicholas knows that Grace wants to be an only child. And she'll do anything to get rid of him. So when their parents leave Nicholas home alone to babysit Grace, Grace does some real bad things. Scary things. Evil things. Things that COULD make her an only child... | ||
18: Say Cheese and Die-Again! | 1998-02-28 | unlockable |
Sourball. That's what Greg calls his English teacher, Mr. Saur. He's a real grouch. And now he just gave Greg a big fat ""F"" on his oral report. He didn't believe Greg's story. About the camera Greg found last summer. About the pictures it took. About the evil things that happened. Poor Greg. He just wanted to prove old Sourball wrong. But now that he's dug up the camera, bad things are happening. Really bad things. Just like the first time... | ||
19: Chillogy (1): Squeal of Fortune | 1998-04-25 | unlockable |
Matthew and Todd's family is holding a garage sale in their front yard, when Jessica Walters, a rich girl, comes to the sale. She weasels a rare baseball card out of a reluctant Matthew for one dollar. After going home, she checks her ""Financial Empire"", and her brother comes in asking her for spare money to get their mother an anniversary gift. When Jessica gets too technical about it, their mother tells Jessica it's her job to sweep the attic. Inside, Jessica finds a strange toy town. Now, she's transported into Karlsville, a strange town where one man rules all. And Jessica's greed just may get the best of her. As during her stay, many of the townspeople are talking about what happens to greedy little pigs... | ||
20: Chillogy (2): Strike Three... You're Doomed | 1998-05-02 | unlockable |
After Jessica's scary adventure in Karlsville, she and her brother throw it out on an agreement that she will give him fifty dollars for an anniversary present. However, Todd and Matthew find it when they are coming home from their friend's house one night. They carry it home, and the next day Matthew goes to his baseball game. Matthew finally gets a chance to play-and strikes out horribly. Sad, he sits in his room while the rest of his family watches a movie. Tossing his baseball up and down, the ball suddenly floats into Karlsville. Following it, Matthew is transported into the town just as Jessica was, only he's in a baseball game. And in Karlsville baseball games, it's not whether you win or lose. It's how you save your life... | ||
21: Chillogy (3): Escape From Karlsville | 1998-05-09 | unlockable |
After Matthew narrowly escaped from Karlsville, Todd walked to Matthew's room, obsessed with winning some kind of contest. With him, he carried an envelope that said he was the grand prize winner. And that he should come to Karlsville to claim his prize. So, while wondering what Karlsville was, Todd was accidently sucked into the town himself, and the population sign went from ""100"" to ""101"". Todd was greeted by Karl, and the town. They celebrated, and Matthew and Jessica came into the town themselves. While they were looking for Todd, Todd himself was brought to claim his prize. However, Todd's prize is pretty scary. Scary enough to make him a citizen of Karlsville. Permanantly... | ||
22: Teacher's Pet | 1998-05-16 | unlockable |
Becca and Benji were on a class field-trip with, well, their class. However, when they got on the trail, Becca realizes she lost the locket that her grandmother gave her. Becca and Benji went back to find it. Becca did, but then it moved by itself. She soon realized that it really didn't, a bunny moved it. However, when she picked the bunny up, she found it had a snake's face! However, no one believes her, and the trip resumed. Mr. Blankenship, their teacher, showed them how a snake devoured a mouse. However, when Becca and Benji went exploring, they found a strange cabin. With live snakes... | ||
Episode 23 | unlockable | |
Synopsis not available |
Episode | Release Date | Watch Now |
---|---|---|
1: How I Got My Shrunken Head (1) | 1998-09-14 | unlockable |
What has two eyes, a mouth, a wrinkly green skin? Mark's shrunken head. It's a present from his Aunt Benna. A gift from the jungle island of Baladora. Mark can't wait to show the kids at school his shrunken head. It's so ugly. So gross. So awesome. But late one night the head starts to glow. Because it's no ordinary head. It gives Mark a strange power. A magical power. A dangerous power... | ||
2: How I Got My Shrunken Head (2) | 1998-09-14 | unlockable |
What has two eyes, a mouth, and wrinkly green skin? Mark's shrunken head. It's a present from his Aunt Benna. A gift from the jungle island of Baladora. Mark can't wait to show the kids at school his shrunken head. It's so ugly. So gross. So awesome. But late on night the head starts to glow. Because it's no ordinary head. It gives Mark a strange power. A magical power. A dangerous power... | ||
3: The Ghost Next Door (1) | 1998-09-28 | unlockable |
Hannah's neighborhood has just gotten a little-weird. Ever since that new boy moved in next door. But when did he move in? Wasn't the house empty when Hannah went to sleep the night before? Why does it still look so deserted? She's not getting any answers from her new neighbor. He just keeps disappearing in the oddest ways. And he's so pale...Is Hannah being haunted by...the ghost next door??? | ||
4: The Ghost Next Door (2) | 1998-09-28 | unlockable |
Hannah's neighborhood has just gotten a little-weird. Ever since that new boy moved in next door. But when did he move in? Wasn't the house empty when Hannah went to sleep the night before? Why does it still look so deserted? She's not getting any answeres from her new neighbor. He just keeps disappearing in the oddest ways. And he's so pale...Is Hannah being haunted by...the ghost next door? | ||
5: Cry of the Cat (1) | 1998-10-31 | unlockable |
In the light of the full moon, Allison Rogers saw the cat sprawled on its back, its head twisted to one side, its four paws straight up in the air. Even from her bedroom window high above the ground, Allison recognized the cat. The cat named Rip. And Allison knew without going down there that she had killed it again. Killed it for a third time. | ||
6: Cry of the Cat (2) | 1998-10-31 | unlockable |
In the light of the full moon, Alison saw the cat sprawled on its back, its head twisted to one side, its four paws straight up in the air. Even from my bedroom window high above the ground, Alison recognized the cat. The cat named Rip. And Alison knew without going down there that she had killed it again. Killed it for a third time. | ||
7: Deep Trouble (1) | 1998-11-16 | unlockable |
Billy and his sister, Sheena, are visiting their uncle Dr. Deep on a tiny Caribbean island. It's the perfect place to go exploring underwater...and Billy's ready for an adventure. There's only one rule to remember: Stay away from the coral reefs. Still, the reefs are so beautiful. So peaceful. Billy can't resist. But he's not alone in the water. Something's lurking deep below the surface. Something dark and scaly. Something that's half-human, half-fish... | ||
8: Deep Trouble (2) | 1998-11-16 | unlockable |
Billy and his sister, Sheena, are visiting their uncle Dr. Deep on a tiny Caribbean island. It's the perfect place to go exploring underwater...and Billy's ready for an adventure. There's only one rule to remember: Stay away from the coral reefs. Still, the reefs are so beautiful. So peaceful. Billy can't resist. But he's not alone in the water. Something's lurking deep below the surface. Something dark and scaly. Something that's half-human, half-fish... |